This tutorial will give you a quick overview of the League Manager. In this tutorial you will:
You should be able to complete all this in about 15 minutes. By the end of this tutorial you will have a basic understanding of how to run the League Manager.
Load the Paxton Golf League
When you first run the League Manager, the Paxton League should be automatically loaded and you should see the following screen. Note: If you have created your own league, you may need to load the Paxton League. To do this, click the League menu and select "Open Existing League". On the League form double click the Paxton League to load it.
The League Manager uses a typical Windows(tm) type interface. The top line of the window shows the name of the league and division that is currently displayed. Beneath it is the menu bar with pull down menus, i.e. League, Edit, View, Reports, Internet, Tools, Setup and Help. The menus contain various functions that are described in detail in the manual. Team and player data for the specified event are displayed in the table. The table headers are as follows:
Various command buttons are available to change the current event, add substitutes, display scorecards, edit player, etc. The buttons change appropriately depending upon whether a team or player is highlighted and the status of the player.
Paxton League Overview
The Paxton League is a four man team league which plays a "player versus player / team versus team" format. It has 1 "baseball" style division (no inter divisional play) with four flights. The league awards one point per hole for player vs player. Handicaps are based on 90% of the best 5 of 8 scores.
Note:This league is only a sample of one kind of league the software can run. The League Manager can run almost any kind of league...anywhere from an individual league to team leagues with up to 12 players per team. The Paxton league is a league that plays with opposing teams\players, however LM can also handle NON-opposing leagues. These leagues usually play against the course, against the field, best net score, etc... You can also have up to 6 divisions (Baseball or Football style) with up to 6 flights in each division. Handicapping and Points parameters can also be set any number of ways.
Adding a Substitute
You are currently posting scores for event #3. You have one scorecard left to post and you discover that Tom Wisenbaugh on team 1 was unable to play. Donald Cobb substituted for him. To make the substitution:
Notice how Tom Wisenbaugh's name has been changed to "WISENBAUGH, To<> SUB#09 COBB, Donald". This lets you quickly know that Donald Cobb is subbing for Tom Wisenbaugh. Note also the Substitution button now reads REMOVE SUB when Tom Wisenbaugh is highlighted. This is the button you would click if for some reason you wanted to remove the substitute.
Typing in a Score Card
There is only one more scorecard to type in. The fastest way to enter scorecards is to use the numeric pad. Make sure your NUMLOCK is on and get ready to type.
Note: You do not have to enter scores hole by hole, you can enter totals only. If you do decide to enter totals only, it is up to you to calculate gross scores, adjusted gross scores, points, pars, birdies, eagles, what ever you need to track. I HIGHLY RECOMMEND entering scorecards hole by hole! It's much faster than entering total scores...and you'll be surprised at the number of scorecards it catches that are incorrectly calculated. Also, any reports that rely on hole information will be disabled (skins report, ringer reports, course report, etc.) Plus, YOU end up doing all the work, not the computer!
In this section you'll print some reports. Reports let you print out team standings, individual standings, schedules, pairing sheets, scorecards, ringer reports, skins sheets, mailing labels, plus many other types of reports. To view some of these reports:
Load the Report Viewer
Click your mouse on the REPORTS button, or select “Standard Reports” on the Reports menu.
The reports form appears. The reports form lets you view and edit your reports before printing them to the printer or a disk file. The first line on the screen displays the menus...File (print and save reports), Reports (list of reports you can print), Internet, Editor (edit reports) and Setup (Page setup for your reports). The box under this lets you view\edit the current report before printing. The bottom line displays the Print button, which lets you send the report to the printer or save as a file to disk.
Print Event Results report
You want to print event results for this league. There are several reports to choose from, select the report your league likes best. Let's print one:
Print a skins report
You want to print the skins results for this league.
After you have viewed this report, pull down the Report menu and print some other reports. Feel free to experiment.
After you are finished viewing\printing reports, click on Close (bottom right corner of screen) or press ESC to exit the reports form. You will be back to the main League Manager screen.
Closing an Event
Since you are finished printing results for this event (event #3), let's move to the next event (event #4). To do this:
League Manager will calculate points, handicaps, and pairings for Event #4. Now the Paxton League is ready to play another round of golf.
As you can see, after you set up your league, the basic process of running a league is to post cards and print results. The League Manager does all the calculations for you.
League Manager also makes it easy to do "what if" scenarios. Move back to event 1 and change how handicaps and points are calculated for the league. As you proceed through each event, new points and handicaps will be calculated using the scorecards already entered.
Exit the program
Click your mouse on the League menu and select "Exit League Manager". The speed key is CTRL+E.